In this guide, I cover all character perks across Levels I, II, and III. I have organized each character by level so I can compare their abilities and see which upgrades are available as I progress.
Rhino
- Level I: Shields are twice as durable, and I take 30% less damage.
- Level II: Shields are twice as durable, and stun duration increases by 50%.
- Level III: Shields are twice as durable, and I unlock Shield Throw by combining Block + Throw.
Goat
- Level I: I get increased movement speed, and dodging uses 50% less stamina.
- Level II: I get increased movement speed and a permanent Vigor effect whenever my health drops below 25%.
- Level III: I get increased movement speed and longer chains. Trips and chain strangling also deal additional damage.
Wolf
- Level I: I get an increased chance of dismemberment and deal 200% damage when using enemy body parts.
- Level II: I get an increased chance of dismemberment and earn gold when picking up body parts.
- Level III: I get an increased chance of dismemberment and restore health when picking up body parts.
Panther
- Level I: I deal more damage but have less health. Special attacks deal 50% additional damage.
- Level II: I deal more damage but have less health. Dodging becomes a knockdown lunge.
- Level III: I deal more damage but have less health. Consecutive hits against the same enemy increase my damage.
Bear
- Level I: I get more health but move slower. Taking damage triggers brief invulnerability and rage.
- Level II: I get more health but move slower. Blunt weapon attacks deal 20% damage and briefly stun enemies.
- Level III: I get more health but move slower. After dying, I revive with 10% health and permanent rage. This effect activates once per fight.
Eagle
- Level I: I unlock powerful throws after melee kills.
- Level II: I unlock powerful throws after backstabs.
- Level III: I unlock powerful throws after blocking.
Lion
- Level I: I perform a pose in front of the wild crowd after kills to increase my damage and speed.
- Level II: I perform a pose in front of the wild crowd after kills, making them throw gold.
- Level III: I perform a pose in front of the wild crowd after kills, making them throw weapons.
Monkey
- Level I: I can reroll Trainer skills. I start the game with two random perks and one Tier 2 ailment.
- Level II: I can reroll Trainer skills and deal 50% more unarmed damage. My special unarmed attack also launches enemies into the air.
- Level III: I can reroll Trainer skills, but I can only choose from one offered skill. In return, I receive a bonus skill every three levels.
